#include <unistd.h>
#include <string.h>
#include <libplayercore/playercore.h>
#include <GLUT/glut.h>
#include <stdio.h>
#include <math.h>
Include dependency graph for glutgraphics.cc:
Functions | |
void | display (void) |
Driver * | ExampleDriver_Init (ConfigFile *cf, int section) |
void | ExampleDriver_Register (DriverTable *table) |
void | idle (void) |
void | output (GLfloat x, GLfloat y, char *text) |
int | player_driver_init (DriverTable *table) |
void | redraw (int val) |
void | visible (int vis) |
Variables | |
GLfloat | angle1 = 0.0 |
GLfloat | angle2 = 0.0 |
static int | argc = 1 |
static char * | argv = "fake" |
GLfloat | light0_ambient [] |
GLfloat | light0_diffuse [] |
GLfloat | light1_diffuse [] |
GLfloat | light1_position [] |
GLfloat | light2_diffuse [] |
GLfloat | light2_position [] |
float | s = 0.0 |
Function Documentation
void display | ( | void | ) |
Driver* ExampleDriver_Init | ( | ConfigFile * | cf, |
int | section | ||
) |
void ExampleDriver_Register | ( | DriverTable * | table | ) |
void idle | ( | void | ) |
void output | ( | GLfloat | x, |
GLfloat | y, | ||
char * | text | ||
) |
int player_driver_init | ( | DriverTable * | table | ) |
void redraw | ( | int | val | ) |
void visible | ( | int | vis | ) |
Variable Documentation
GLfloat angle1 = 0.0 |
GLfloat angle2 = 0.0 |
int argc = 1 [static] |
char* argv = "fake" [static] |
GLfloat light0_ambient[] |
Initial value:
{0.2, 0.2, 0.2, 1.0}
GLfloat light0_diffuse[] |
Initial value:
{0.0, 0.0, 0.0, 1.0}
GLfloat light1_diffuse[] |
Initial value:
{1.0, 0.0, 0.0, 1.0}
GLfloat light1_position[] |
Initial value:
{1.0, 1.0, 1.0, 0.0}
GLfloat light2_diffuse[] |
Initial value:
{0.0, 1.0, 0.0, 1.0}
GLfloat light2_position[] |
Initial value:
{-1.0, -1.0, 1.0, 0.0}
float s = 0.0 |
Generated on Thu Dec 29 2011 16:43:39 for Stage by 1.7.5.1