Stg::TextureManager Class Reference

Singleton for loading textures (not threadsafe) More...

#include <texture_manager.hh>

List of all members.

Public Member Functions

GLuint loadTexture (const char *filename)
 load a texture on the GPU, returned value is the texture ID, or 0 for failure

Static Public Member Functions

static TextureManagergetInstance (void)

Public Attributes

GLuint _mains_texture_id
GLuint _stall_texture_id

Detailed Description

Singleton for loading textures (not threadsafe)


Member Function Documentation

static TextureManager& Stg::TextureManager::getInstance ( void  ) [inline, static]
GLuint TextureManager::loadTexture ( const char *  filename)

load a texture on the GPU, returned value is the texture ID, or 0 for failure


Member Data Documentation


The documentation for this class was generated from the following files: