Stg::TextureManager Class Reference
Singleton for loading textures (not threadsafe) More...
#include <texture_manager.hh>
Public Member Functions | |
GLuint | loadTexture (const char *filename) |
load a texture on the GPU, returned value is the texture ID, or 0 for failure | |
Static Public Member Functions | |
static TextureManager & | getInstance (void) |
Public Attributes | |
GLuint | _mains_texture_id |
GLuint | _stall_texture_id |
Detailed Description
Singleton for loading textures (not threadsafe)
Member Function Documentation
static TextureManager& Stg::TextureManager::getInstance | ( | void | ) | [inline, static] |
GLuint TextureManager::loadTexture | ( | const char * | filename | ) |
load a texture on the GPU, returned value is the texture ID, or 0 for failure
Member Data Documentation
The documentation for this class was generated from the following files:
Generated on Thu Dec 29 2011 16:43:40 for Stage by
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