Stg::World Member List
This is the complete list of members for Stg::World, including all inherited members.
active_energyStg::World
active_velocityStg::World
AddChild(Model *mod)Stg::Ancestor [virtual]
AddModel(Model *mod)Stg::World [virtual]
AddModelName(Model *mod, const std::string &name)Stg::World
AddPowerPack(PowerPack *pp)Stg::World
AddSuperRegion(const point_int_t &coord)Stg::World
AddUpdateCallback(world_callback_t cb, void *user)Stg::World
Ancestor()Stg::Ancestor
argsStg::World [static]
CallUpdateCallbacks()Stg::World [protected]
CancelQuit()Stg::World [inline]
CancelQuitAll()Stg::World [inline]
cb_listStg::World [protected]
child_type_countsStg::Ancestor [protected]
childrenStg::Ancestor [protected]
ClearRays()Stg::World
ClockString(void) const Stg::World [virtual]
ConsumeQueue(unsigned int queue_num)Stg::World
CreateModel(Model *parent, const std::string &typestr)Stg::World
CreateSuperRegion(point_int_t origin)Stg::World
ctrlargsStg::World [static]
debugStg::Ancestor [protected]
DEFAULT_PPMStg::World [static]
DestroySuperRegion(SuperRegion *sr)Stg::World
DisableEnergy(Model *m)Stg::World [inline]
EnableEnergy(Model *m)Stg::World [inline]
Enqueue(unsigned int queue_num, usec_t delay, Model *mod, model_callback_t cb, void *arg)Stg::World [inline]
event_queuesStg::World
Extend(point3_t pt)Stg::World [inline]
extentStg::World [protected]
ForEachDescendant(model_callback_t func, void *arg)Stg::Ancestor
GetAllModels() const Stg::World [inline]
GetChildren()Stg::Ancestor [inline]
GetEventQueue(Model *mod) const Stg::World
GetExtent() const Stg::World [inline]
GetGlobalPose() const Stg::Ancestor [virtual]
GetGround()Stg::World [inline]
GetModel(const std::string &name) const Stg::World
GetProperty(std::string &key)Stg::Ancestor [inline]
GetSuperRegion(const point_int_t &org)Stg::World [inline]
GetSuperRegionCreate(const point_int_t &org)Stg::World [inline]
GetUpdateCount() const Stg::World [inline]
GetWorldFile()Stg::World [inline]
graphicsStg::World [protected]
groundStg::World
IsGUI() const Stg::World [inline, virtual]
Load(const std::string &worldfile_path)Stg::World [virtual]
Stg::Ancestor::Load(Worldfile *wf, int section)Stg::Ancestor [protected]
LoadBlock(Worldfile *wf, int entity)Stg::World
LoadBlockGroup(Worldfile *wf, int entity)Stg::World
LoadModel(Worldfile *wf, int entity)Stg::World
LoadSensor(Worldfile *wf, int entity)Stg::World
Log(Model *mod)Stg::World
MapPoly(const std::vector< point_int_t > &poly, Block *block, unsigned int layer)Stg::World
MetersToPixels(meters_t x) const Stg::World [inline]
MetersToPixels(const point_t &pt) const Stg::World [inline]
NeedRedraw()Stg::World [inline]
option_tableStg::World [protected]
PastQuitTime()Stg::World
pausedStg::World
Paused() const Stg::World [inline]
pending_update_callbacksStg::World
PopColor()Stg::World [inline, virtual]
powerpack_listStg::World [protected]
propsStg::Ancestor [protected]
PushColor(Color col)Stg::World [inline, virtual]
PushColor(double r, double g, double b, double a)Stg::World [inline, virtual]
Quit()Stg::World [inline]
quit_timeStg::World [protected]
QuitAll()Stg::World [inline]
ray_listStg::World [protected]
Raytrace(const Ray &ray)Stg::World
Raytrace(const Pose &pose, const meters_t range, const ray_test_func_t func, const Model *finder, const void *arg, const bool ztest)Stg::World
Raytrace(const Pose &pose, const meters_t range, const radians_t fov, const ray_test_func_t func, const Model *finder, const void *arg, RaytraceResult *samples, const uint32_t sample_count, const bool ztest)Stg::World
RecentlySelectedModel() const Stg::World [inline, virtual]
RecordRay(double x1, double y1, double x2, double y2)Stg::World
Redraw(void)Stg::World [inline, virtual]
RegisterOption(Option *opt)Stg::World
Reload()Stg::World [virtual]
RemoveChild(Model *mod)Stg::Ancestor [virtual]
RemoveModel(Model *mod)Stg::World [virtual]
RemovePowerPack(PowerPack *pp)Stg::World
RemoveUpdateCallback(world_callback_t cb, void *user)Stg::World
Resolution() const Stg::World [inline]
rt_candidate_cellsStg::World
rt_cellsStg::World
Run()Stg::World [static]
Save(const char *filename)Stg::World [virtual]
Stg::Ancestor::Save(Worldfile *wf, int section)Stg::Ancestor [protected]
SetProperty(std::string &key, void *value)Stg::Ancestor [inline]
SetToken(const std::string &str)Stg::Ancestor [inline, virtual]
ShowClock(bool enable)Stg::World [inline]
sim_intervalStg::World
sim_timeStg::World [protected]
SimTimeNow(void) const Stg::World [inline]
Start()Stg::World [inline, virtual]
Stop()Stg::World [inline, virtual]
superregionsStg::World [protected]
TestQuit() const Stg::World [inline]
TogglePause()Stg::World [inline, virtual]
Token() const Stg::Ancestor [inline]
tokenStg::Ancestor [protected]
TokenStr() const Stg::Ancestor [inline]
TryCharge(PowerPack *pp, const Pose &pose)Stg::World
UnLoad()Stg::World [virtual]
Update(void)Stg::World [virtual]
update_cb_countStg::World
update_listsStg::World [protected]
update_thread_entry(std::pair< World *, int > *info)Stg::World [static]
UpdateAll()Stg::World [static]
UpdateCount()Stg::World [inline]
updatesStg::World [protected]
wfStg::World [protected]
World(const std::string &name="MyWorld", double ppm=DEFAULT_PPM)Stg::World
~Ancestor()Stg::Ancestor [virtual]
~World()Stg::World [virtual]