#include <stage.hh>
List of all members.
Public Member Functions |
void | AppendTouchingModels (std::set< Model * > &touchers) |
| Block (Model *mod, const std::vector< point_t > &pts, meters_t zmin, meters_t zmax, Color color, bool inherit_color, bool wheel) |
| Block (Model *mod, Worldfile *wf, int entity) |
double | CenterX () |
double | CenterY () |
void | DrawFootPrint () |
void | DrawSolid (bool topview) |
const Color & | GetColor () |
Model * | GetModel () |
void | Load (Worldfile *wf, int entity) |
void | Map (unsigned int layer) |
void | Rasterize (uint8_t *data, unsigned int width, unsigned int height, meters_t cellwidth, meters_t cellheight) |
void | SetCenter (double x, double y) |
void | SetCenterX (double y) |
void | SetCenterY (double y) |
void | SetZ (double min, double max) |
Model * | TestCollision () |
void | Translate (double x, double y) |
void | UnMap (unsigned int layer) |
| ~Block () |
Constructor & Destructor Documentation
Block Constructor. A model's body is a list of these blocks. The point data is copied, so pts can safely be freed after constructing the block.
Create a new block. A model's body is a list of these blocks. The point data is copied, so pts can safely be freed after calling this.
Member Function Documentation
void Block::AppendTouchingModels |
( |
std::set< Model * > & |
touchers | ) |
|
double Block::CenterX |
( |
| ) |
|
Return the center of the block on the X axis
double Block::CenterY |
( |
| ) |
|
Return the center of the block on the Y axis
void Block::DrawFootPrint |
( |
| ) |
|
draw the projection of the block onto the z=0 plane
void Block::DrawSolid |
( |
bool |
topview | ) |
|
draw the block in OpenGL as a solid single color
const Color & Block::GetColor |
( |
| ) |
|
Model* Stg::Block::GetModel |
( |
| ) |
[inline] |
void Block::Load |
( |
Worldfile * |
wf, |
|
|
int |
entity |
|
) |
| |
void Block::Map |
( |
unsigned int |
layer | ) |
|
render the block into the world's raytrace data structure
void Block::Rasterize |
( |
uint8_t * |
data, |
|
|
unsigned int |
width, |
|
|
unsigned int |
height, |
|
|
meters_t |
cellwidth, |
|
|
meters_t |
cellheight |
|
) |
| |
void Block::SetCenter |
( |
double |
x, |
|
|
double |
y |
|
) |
| |
Set the center of the block
void Block::SetCenterX |
( |
double |
y | ) |
|
Set the center of the block on the X axis
void Block::SetCenterY |
( |
double |
y | ) |
|
Set the center of the block on the Y axis
void Block::SetZ |
( |
double |
min, |
|
|
double |
max |
|
) |
| |
Set the extent in Z of the block
Model * Block::TestCollision |
( |
| ) |
|
Returns the first model that shares a bitmap cell with this model
void Block::Translate |
( |
double |
x, |
|
|
double |
y |
|
) |
| |
Translate all points in the block by the indicated amounts
void Block::UnMap |
( |
unsigned int |
layer | ) |
|
remove the block from the world's raytracing data structure
The documentation for this class was generated from the following files: