#include <stage.hh>
List of all members.
Public Member Functions |
void | addPitch (double pitch) |
void | addPose (double x, double y, double z) |
void | addYaw (double yaw) |
virtual void | Draw (void) const |
double | farClip (void) const |
void | forward (double amount) |
double | horizFov (void) const |
void | Load (Worldfile *wf, int sec) |
void | move (double x, double y, double z) |
double | nearClip (void) const |
| PerspectiveCamera (void) |
double | realDistance (double z_buf_val) const |
void | reset () |
void | Save (Worldfile *wf, int sec) |
void | scroll (double dy) |
void | setAspect (double aspect) |
| update vertical fov based on window aspect and current horizontal fov
|
void | setClip (double near, double far) |
void | setFov (double horiz_fov, double vert_fov) |
void | setPitch (double pitch) |
void | setPose (double x, double y, double z) |
virtual void | SetProjection (void) const |
void | setYaw (double yaw) |
void | strafe (double amount) |
void | update (void) |
double | vertFov (void) const |
Constructor & Destructor Documentation
PerspectiveCamera::PerspectiveCamera |
( |
void |
| ) |
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Member Function Documentation
void Stg::PerspectiveCamera::addPitch |
( |
double |
pitch | ) |
[inline] |
void Stg::PerspectiveCamera::addPose |
( |
double |
x, |
|
|
double |
y, |
|
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double |
z |
|
) |
| [inline] |
void Stg::PerspectiveCamera::addYaw |
( |
double |
yaw | ) |
[inline] |
void PerspectiveCamera::Draw |
( |
void |
| ) |
const [virtual] |
double Stg::PerspectiveCamera::farClip |
( |
void |
| ) |
const [inline] |
void PerspectiveCamera::forward |
( |
double |
amount | ) |
|
double Stg::PerspectiveCamera::horizFov |
( |
void |
| ) |
const [inline] |
void PerspectiveCamera::Load |
( |
Worldfile * |
wf, |
|
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int |
sec |
|
) |
| [virtual] |
void PerspectiveCamera::move |
( |
double |
x, |
|
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double |
y, |
|
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double |
z |
|
) |
| |
double Stg::PerspectiveCamera::nearClip |
( |
void |
| ) |
const [inline] |
double Stg::PerspectiveCamera::realDistance |
( |
double |
z_buf_val | ) |
const [inline] |
void Stg::PerspectiveCamera::reset |
( |
void |
| ) |
[inline, virtual] |
void PerspectiveCamera::Save |
( |
Worldfile * |
wf, |
|
|
int |
sec |
|
) |
| |
void Stg::PerspectiveCamera::scroll |
( |
double |
dy | ) |
[inline] |
void Stg::PerspectiveCamera::setAspect |
( |
double |
aspect | ) |
[inline] |
update vertical fov based on window aspect and current horizontal fov
void Stg::PerspectiveCamera::setClip |
( |
double |
near, |
|
|
double |
far |
|
) |
| [inline] |
void Stg::PerspectiveCamera::setFov |
( |
double |
horiz_fov, |
|
|
double |
vert_fov |
|
) |
| [inline] |
void Stg::PerspectiveCamera::setPitch |
( |
double |
pitch | ) |
[inline] |
void Stg::PerspectiveCamera::setPose |
( |
double |
x, |
|
|
double |
y, |
|
|
double |
z |
|
) |
| [inline] |
void PerspectiveCamera::SetProjection |
( |
void |
| ) |
const [virtual] |
void Stg::PerspectiveCamera::setYaw |
( |
double |
yaw | ) |
[inline] |
void PerspectiveCamera::strafe |
( |
double |
amount | ) |
|
void PerspectiveCamera::update |
( |
void |
| ) |
|
double Stg::PerspectiveCamera::vertFov |
( |
void |
| ) |
const [inline] |
The documentation for this class was generated from the following files: